Gamification: Cool way for children to learn

Roxie Munro

People don’t always think of print books as being interactive, or using games, but they are and they do. I write mainly nonfiction and concept books, as well as interactive apps.  To engage children and keep them interested, and to impart information in a fun way, much of my work uses a form of “gamification”: lift-the-flap, mazes, guessing games, inside-outside concepts, search-n-find, ABCs and numbers, puzzles, matching games, hidden objects, word/noun object recognition, and so forth.

EcoMazes: 12 Earth Adventures uses mazes to explore and understand ecosystems, to see the vegetation and geology, and a finding/counting game to learn about which animals live in the habitat. In Hatch! an egg or a clutch of eggs is shown. Children try to guess what kind of bird it is from hints (“The bird that lays these eggs is found on every continent except Antarctica.” “This one never drinks water” “…fastest running two-legged…

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